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Nuked earth,game crashed 10/9

it happens (I(llmake a post jam version where it crashes less)

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Brilliant game! Like Final Fantasy crossed with Katamari Damacy :-)

A few quality of life improvements:

1) Speed up the fights, especially getting to the post-fight picks (or give the option to). The Space phase became a bit of a drag because of the number of trivial fights and how long it took to get through them, bearing in mind I could one shot the enemy.

2) Stackable moves should indicate what level they're currently at when you hover over them

3) Moves like Gravity should show how much damage they're currently expected to do

4) The final phase could perhaps be more puzzley. I beat it eventually, but it was more the compounded luck of my enemies' move picks than a particular strategy on my part. On some level, there's a sense that you should be tackling the enemies there in a particular order and taking particular moves off them, but the encounters are still more defined by luck than judgment. The final enemy, especially, could maybe use a design pass. My strategy involved a highly effective form of the stopping mechanic, but why does the AI opt to 'Go' twice in a row when it's got a winning move available? 

Those are all very good points, I'll definitely do all that in a post jam version :) 

Also I was planing on easing the grind by making you steal all HP instead of just half.

This games really great, but there's two major points against it.

1.RNG, its best to just take on tough enemies and hope they don't use their strongest attacks at the start, in part because 

2.It feels like there's always one intended path, and if you don't take it, you're screwed. After grinding for way too long, I decided to keep boost incase we ended up with a numeric damage attack. Then the sun 1 shot me cos I didn't divide its HP and all that time was wasted.

The sense of scale was great but now I leave it feeling like I just wasted my time for trying to be ambitious. 

most encounters can be cheesed :) for instance, you can just steal "magnitude" from one of two planets (Jupiler or Youranus) and then use it twice on the sun.

Pretty cool rpg. Nice retro art style. Good luck!

Cool premise but a bit tedious to play at the start.  There's probably more to the game but I don't have the patience to grind there.  Great presentation though :D

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The concept of taking over the identity and abilities of opponents you defeat is very clever. I did find it a little more grindy than I’d have liked though toward the end. I guess it wouldn’t be an RPG without that haha

moons are completley unessecary 

Fantastic game, but found a bug; I used Go to get a move back after using Land and the enemy Recycled it which crashed the game.

oh no. EDGE CASES T.T

You can skip levels to get back to where you were by holding down spacebar and pressing numpad+

The graphics are exactly in the theme that I like, the music is very pleasant and this principle of play is very interesting! Only downside, we can not play this game with a controller.

Sorry, it would be kinda hard to implement too since I use mouse controls :p

Also unfortunately I don't own a controller, so I wouldn't be able to test it.

Oh ! ok I totally understand ;)

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